In addition to all of Origin's features, OriginPro offers advanced analysis tools and Apps for Peak Fitting, Surface Fitting, Statistics and Signal Processing. Take your data analysis to the next level with OriginPro. Connect with other applications such as MATLAB™, LabVIEW™ or Microsoft© Excel, or create custom routines within Origin using our scripting and C languages, embedded Python, or the R console. Extend the capabilities in Origin by installing free Apps available from our website. Origin graphs and analysis results can automatically update on data or parameter change, allowing you to create templates for repetitive tasks or to perform batch operations from the user interface, without the need for programming. Origin offers an easy-to-use interface for beginners, combined with the ability to perform advanced customization as you become more familiar with the application. Origin is the data analysis and graphing software of choice for over half a million scientists and engineers in commercial industries, academia, and government laboratories worldwide. Browser Graph for Multichannel Data Exploration.Float Windows outside of Origin Interface.Extended Templates from OriginLab Website.it can be used to access local controllers, for example to access the scale controller: $.ntroller. This is a reference to the main transform controller, it holds the transform of the object itself, both objects, the main object and the pivot object inherit this transform. This is a reference to the bezier pivot position subcontroller, it can be used to set directly any pivot offset position, but the setRelativePos and GetRelativePos methods are better to this usage. StepKeys (Pivot_keys_in_step_mode) : booleanĬontrols the pivot keys in step mode property TransformPivot (Translate_Pivot) : boolean The following properties can be accessed with both, the main object and the pivot object transform controller: With this property you can set the pivot object, i.e: $.controller.target=$pivotObject. The following property can only be accessed in the main object (the object that holds the pivot constraint). The controller has 2 subcontrollers, one is a bezier position that controls the pivot offset regards the object and the second controller is a matrix3 controller that holds the transform of the object itself. The advantage of doing it with controllers is that the setup is well suited for hierarchical transformation, enabling the node's children to be affected by the setup behavior (if the offset is made in the object offset transform, only it's geometry will be affected, making it useless in a hierarchy). basically the main node inherits the transform of the pivot, but when the pivot is moved, the main node offsets that transform in such a way that it seems unaffected by that change, making the visual effect of a pivot being offset from the object. This controller is used in the transform track of the main node and uses as pivot the transform of another node. Besides, this Controller has an advantage in comparison with other kind of animatable pivot methods, it is animator friendly in terms of pivot editing and keyframe manipulation. This is a transform controller useful to animate objects around a specific pivot that can be animated, it can be used to animate the translation of objects that have to spin around their corners, for example a box rolling over the surface of the ground or a foot pivoting in the heel and later in the toes.
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